@startuml
sprite $local_parking [48x48/16] {
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}


!define MATERIAL_LOCAL_PARKING(_alias) ENTITY(rectangle,black,local_parking,_alias,MATERIAL LOCAL_PARKING)
!define MATERIAL_LOCAL_PARKING(_alias, _label) ENTITY(rectangle,black,local_parking,_label, _alias,MATERIAL LOCAL_PARKING)
!define MATERIAL_LOCAL_PARKING(_alias, _label, _shape) ENTITY(_shape,black,local_parking,_label, _alias,MATERIAL LOCAL_PARKING)
!define MATERIAL_LOCAL_PARKING(_alias, _label, _shape, _color) ENTITY(_shape,_color,local_parking,_label, _alias,MATERIAL LOCAL_PARKING)
skinparam folderBackgroundColor<<MATERIAL LOCAL_PARKING>> White
@enduml